Some creative disciplines are more time-intensive than others, and motion design is definitely one of them. Let’s see how Aleksandar learned to shift focus from quality-driven work to quantity-driven work as a response to a business need.
Aleksandar getting his picture taken outside Superawesome’s HQ
Funny thing, I started playing with motion back in elementary school with Microsoft’s PowerPoint… No joke. Static and cookie-cutter presentations looked too dull to me and being a curious child, I kept exploring and adding motion to elements, hyperlink connectivity for interaction, and such.
My first earned money was from a motion design job, so I guess it was always meant to be. During my studies, I earned my expenses by selling motion design templates as an exclusive author on Envato Marketplaces, and later, by working as a freelance motion and graphic designer before landing in Novi Sad and Superawesome.
Having the trust and encouragement to manage our time ourselves allows us to spare an hour or two for our own explorations and studying of something of interest to us and our field of work. Although some projects can be repetitive and uninspiring, those self-improvement or rest hours balance it out.
On weekends, I usually travel to my hometown to see my parents, sister, and her two devils, and that alone drains me of all my allocated energy for the weekend... :)
I love the tech and entertainment industries, and I consider myself a geek. Reading and watching tech YouTubers like MKBHD, Linus, and TheVerge keeps me in the loop with our technology advancements, and BehindTheTrailer and similar keep in the loop with events in Movies and TV Shows that I’m a big consumer of. Also, I’m a big DC fan.
I started playing with Unity in my studies and learning about mobile game development. That’s been on the back burner for some time now, but I would love to come back to it someday and release some fun, hyper-casual game.
Lately, I’ve been reading about and learning about NFT’s and crypto art, so that’s something that I would like to explore further, as I believe it opens a whole new world of opportunities for digital artists and motion designers.
Good hardware and years of experience help with efficiency, but every motion design project is unique and depends on desired style and techniques necessary for executing that style.
It may not look like it, but there’s a lot of creative problem-solving behind every frame (like what story are we telling with each motion and each element, how the assets are prepared, how layers are laid out and organized to achieve desired motion, how to convey a message, etc).
Solving those little problems is what makes my job interesting.
This is a tough one… It’s got to be a lovechild of Jonah Hill, Billy Magnussen, Seth Rogen, and Mark Ruffalo, with a dash of Charlie Hunnam and Javier Bardem. So basically, Leonardo DiCaprio. But good luck to whoever gets to be casting director for that movie down the line…
I’m not sure, really… I do have the best one (~Mic-Drop~). But if I really, really need to choose someone, it would probably be Tomislava, our Design Director.
Despite being a real powerhouse when it comes to his skill set and the ability to produce outstanding work, Aleksandar is a real team player. If you happen to have any questions for him, or if you think he would be a good fit for your project, please don’t hesitate to contact us.
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