Game Development with Java
The game development industry is uniquely placed within software development. Part art, part science, and part engineering it’s a field that requires creative storytelling, difficult problem solving, and unique real-time engineering challenges. As a result, the resources required to produce some of today’s leading game titles can extend into years of work and hundreds, if not thousands, of game developers.
Yet, there’s no rule that says games have to be this large or this complicated to be successful. Some highly popular titles have come from small teams of developers and individual creators in recent years.
Top-rated indy game Stardew Valley was created by sole developer Eric Barone over the course of four years of development. Similarly, Minecraft itself is another game initially created and launched to huge success by independent developer Markus Pearson back in 2011.
Recent advances in tooling and technologies have led small teams of developers to be more productive and create ever more ambitious projects with increasingly successful outcomes. Game engines, the framework that underpins many of the assets, technologies, and physics of the game world are now more capable and more crucial to successful development efforts than ever before.
These tools contain all the software libraries, resources, and supporting infrastructure that your game is likely to need to succeed. The engine you choose will, most likely, dictate the language you deploy in developing your game.
This is a factor of game development that is one of the major reasons Java hasn’t been widely deployed in the industry until now. There are currently very few game engines supporting Java development as a mainstream use case. While other languages have a wide choice of tools and resources—Java still only has a handful of engines to support game development.
If not Java then, what are the main languages that developers are using to implement games in today’s development landscape?